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Texting and driving simulator

This driving simulator was built to illustrate the risks of driving while texting. Its objective is to quantify and evaluate how the attention levels and reaction times of a driver suffer greatly when using a mobile device, the simulator does three short tests to determine this.

The first, called Baseline reaction time is a simple test where the simulator sends three text messages to the mobile phone of the driver, asking the driver to reply to those messages accordingly, and determines the average response time by recording each response.

The first, called Baseline reaction time is a simple test where the simulator sends three text messages to the mobile phone of the driver, asking the driver to reply to those messages accordingly, and determines the average response time by recording each response.

The first, called Baseline reaction time is a simple test where the simulator sends three text messages to the mobile phone of the driver, asking the driver to reply to those messages accordingly, and determines the average response time by recording each response.

Once the tests are over, the simulator proceeds to display a set of results to the user, which will graphically and quantitatively see the changes in reaction time and attention between the last two tests. Check out the result pages below.

There are three difficulty levels which alter things like the amount of text messages the driver has to respond to, the maximum time the user has to respond to messages, the difficulty of the track and terrain, more difficult levels force a minimum vehicle speed and finally, the visibility of the track. See below how the difficulty affects the visibility of the track.

The result is a simulator that reflects the consequences of driving a motor vehicle while interacting with a mobile device. See the galleries below with pictures of some of the 3D assets and some views of the included maps.

This project was built using several technologies: UDK, Unrealscript, Unreal Kismet, a C++ DLL, Flash, Scaleform, 3ds Max, Photoshop, Android Studio and WiiYourself.